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Lead designer interview kerbal space program 2
Lead designer interview kerbal space program 2





lead designer interview kerbal space program 2

"We realized that going from tactile bricks in 3D and using your hands, to a 2D screen with a mouse, gamepad, or touch controls was an incredible challenge. When that prototyping began in earnest way back in 2019, Do Dinh says the challenge Clockstone had on its hands quickly dawned on the team. Based on this we started working on a prototype and after some iterations came up with the concept for LEGO Bricktales." There was no concrete project planned around that time, but all parties involved agreed to have a game with the focus on brick-by-brick building. We met with LEGO in Billund, Denmark, shortly after to discuss potential ways of collaboration. "We felt very honored being contacted by the biggest toy company in the world, manufacturing toys we all played with as kids and even as adults. For more from the showcase, check out our recap of everything announced at the Future Games Show Spring Showcase 2022. LEGO Bricktales was revealed at the Future Game Show. "They were impressed by our portfolio and followed the great success we had with our release Bridge Constructor Portal." "Back in 2018, LEGO contacted us via email," says Marcel Aldrup, external producer at Thunderful Games.

#Lead designer interview kerbal space program 2 full

But the team has been spurred on, not only because the polished product looks wicked cute, but because it has the full backing of the LEGO Group itself. LEGO Bricktales has been in development for over three years, and the studio is still working to refine its building mechanic, scrutinize its puzzle design, and strengthen the script to ensure jokes land with aplomb. So it became a mission of sorts to capture that essence of LEGO in a digital game." You give 10 people the same set of bricks and tell them to build something, you'll get 10 wonderfully unique things back. "It started with us trying to answer the fundamental question of 'What makes LEGO… LEGO?' Drawing from our own experience, it became clear that building, especially the freedom to build your own thing, was a huge part of it. It's an ambitious and playful mechanic, one that Do Dinh believes gets to the heart of the franchise itself.







Lead designer interview kerbal space program 2