filekeron.blogg.se

Second life phoenix viewer update
Second life phoenix viewer update










  1. #Second life phoenix viewer update install#
  2. #Second life phoenix viewer update mod#
  3. #Second life phoenix viewer update update#
  4. #Second life phoenix viewer update manual#

The Camera Controls floater has two extra buttons > to let you turn the angle at which your camera points. PRESS TAB key to enable and disable VR output. In the “Enable Debug Display” there are 2 values Rheight and Rwidth which should be your headset resolution. That is where Firestorm VR gets the aspect ratio for the HMD. Peter Kappler notes: On Firestorm VR initialisation SteamVR indicates the resolution your headset expects. This can be edited to change the TextureShift default lower and upper limits.

#Second life phoenix viewer update mod#

++ A Texture Shift +200 can be made via the Advanced menu – Debug Settings for “TextureShift” but on the Firestorm VR Mod Preferences Panel the value displayed is limited by entries in the file firestorm-install-dir/skins/default/xui/en/panel_preferences_graphics1.xml. Note that a setting of 0 means the image will be 2D.Ī number of users have suggested starting settings for various virtual reality headsets… Headset Type If this setting is not accurate the 3D view can look too flat or layered.

  • Preferences -> Graphics -> Camera distance from center: Set to your inter-pupil distance (IPD) to get a good 3D image.
  • If you have double vision in VR mode in your HMD, move this setting until the image is in sync. For example it is set to 0 (the default) for Oculus Rift DK2, and set to 200 for Oculus Rift CV1.
  • Preferences -> Graphics -> Steam VR -> Texture Shift: Setting appropriate to your HMD.
  • Go to Preferences -> Move & View and set the Field of View (FOV or View Angle) to 1.80 (default on Firestorm is 1.04)įor different VR HMDs these settings should also be adjusted:.
  • (a viewer restart may be needed, so do that to be sure)
  • Go to Preferences -> Graphics-> Steam VR Tab and tick to enable Steam VR.
  • Start Firestorm VR (which reports itself as 6.5).
  • #Second life phoenix viewer update install#

  • Install SteamVR if you don’t already have it available.
  • Place openvr_api.dll in install directory.
  • Install Phoenix-FirestormOS-P3-VRMOD-6-2-4-57588_Setup.exe.
  • ĭiscord Discussion Channel: P373R-WORKSHOP by p373r_kappler On 23rd September 2019, Peter provided an updated version of Firestorm VR 6.2.4 compiled for Second Life and OpenSim which should fix the “black screen” issue seen in earlier releases. Peter Kappler (PWNED Magic in Second Life) has created a VR version of the Firestorm Viewer using OpenVR/SteamVR compatible with Vive, Oculus Rift, Windows Mixed Reality and other VR headsets (HMDs).

    second life phoenix viewer update

    Most of the time this will work fine, but if you use extended BoM features please don’t use this viewer to log directly into a grid/region known to run on older 0.8.* server code. The version of the Firestorm viewer on which the latest Firestorm VR Mod 6.9 is based supports Bakes on Mesh in both Second Life and OpenSim.

  • SL-13272 The Viewer crashes on exit.Update: 2: Peter Kappler now has a home page for Firestorm VR Mod at – go there for the latest version and information.
  • second life phoenix viewer update

    SL-13467 Crashes caused by 'Update Water Environment already exists'.SL-13512 Win10 32-bit viewer crash on exit.SL-13528 Tools Update: ShowConsoleWindow debug setting shows empty console window.SL-13679 Event pump DupListenerName crash at login - duplicate listener in coroutine.SL-13688 The 'Zillya!' AV falsely quarantines 'SLVersionChecker.exe' blocking updates.SL-13704 Release notes link not loading in ToolsUpdate2 release.

    #Second life phoenix viewer update update#

  • TOOL-4013 Update TeamCity build Macs to Xcode 11.
  • second life phoenix viewer update

    TOOL-4579 Please remove previous Windows SDKs from TeamCity build host AMI.

    #Second life phoenix viewer update manual#

  • VOICE-88 Unable to reconnect to the voice server after manual disabling it.
  • Because we had to rebuild all the component autobuild packages for the compiler upgrade, the project also subsumed the problem of migrating all our autobuild packages to git source repositories. Internal build update to VS2017 and Boost.Fiber.












    Second life phoenix viewer update