

George B: I’m 31 and I have two jobs (this and my corporate job in London to keep the lights on and pay the team).

Why did you think it was important to respect the player’s time (and how long will it take to play Woodsalt)? Even as someone who loves JRPGs, I’m growing exhausted with the way games pad themselves out arbitrarily. Matt S: I love the “no-filler, no fetch quests” promise. Not to say I don’t love the odd shooty bang bang game, I really do (COD: Advanced Warfare had a fantastic campaign and I will die on this hill) but there’s just something about the stories of the classic era JRPG’s that really made me feel things, and that’s what I really wanted to bring back. They have such a unique sense of humour and wanderlust that you just didn’t get with games and stories of the west.
Team woodsalt games contact full#
I guess maybe western media is full of certain hero fulfilment stories of action heroes and to come to a genre that had these grand sweeping epics tied in with fantasy and sci-fi it really spoke to me. I think what Asian games and indeed most Asian media do extremely well are stories that relate to the core of the human experience. I remember my older brother had a magazine where they were doing previews of it and it was so different from the games I was playing, such as Sonic and Mortal Kombat. George B: The first game I had for my PlayStation 1 was Final Fantasy 7 (which by the way is the best game ever). Matt S: What is it about 90’s-era JRPGs that inspired you to make this game? I had the opportunity to drop Team Woodsalt Creative Director, George Berry, a couple of questions about what inspired the game, what his goals were with it, and why nostalgia was such a powerful motivating force. Promising to do away with the grind that could turn otherwise great games into time-sinks, Woodsalt has a lot of potential, backed with a lovely art style and a true indie spirit. Earlier today, retro-themed narrative game, Woodsalt, got a release date and a new trailer and… it’s looking really, really nice.
